Motion Graphics diploma

Motion Graphics diploma

Intro to motion Graphics
Photoshop for Motion
Illustrator for Motion

After Effects:

  • getting to know the workflow
    1. Getting started
    2. Creating a project and importing footage
    3. Creating a composition and arranging layers
    4. Adding effects and modifying layer properties
    5. Animating the composition
    6. Previewing your work
    7. Optimizing performance in after effects
    8. Rendering and exporting your composition
    9. Customizing the workspace
    10. Controlling the brightness of the user interface
    11. Finding resources for using after effects
  • Creating a basic animation using effects and presets
    1. Importing footage using adobe bridge
    2. Creating the composition
    3. Working with imported illustrator layers
    4. Applying effects to a layer
    5. Applying an animation preset
    6. Previewing the effects
    7. Adding transparency
    8. Rendering the composition
  • Animating text
    1. About text layers
    2. Creating and formatting point text
    3. Using a text animation preset
    4. Animating with scale keyframes
    5. Animating using parenting
    6. Animating imported photoshop text
    7. Animating text using a path animation preset
    8. Animating type tracking
    9. Animating text opacity
    10. Using a text animator group
    11. Cleaning up the path animation
    12. Animating a nontext layer along a motion path
    13. Adding motion blur
  • working with shape layers
    1. Adding a shape layer
    2. Creating custom shapes
    3. Creating stars
    4. Incorporating video and audio layers
    5. Applying a cartoon effect
    6. Adding a title bar
    7. Using brainstorm to experiment
  • Animating a Multimedia presentation
    1. Animating the scenery using parenting
    2. Adjusting an anchor point
    3. Masking video using vector shapes
    4. Keyframing a motion path
    5. Animating additional elements
    6. Applying an effect
    7. Creating an animated slide show
    8. Adding an audio track
    9. Zooming in for a final close-up
  • Animating layers
    1. Simulating lighting changes
    2. Duplicating an animation using the pick whip
    3. Animating movement in the scenery
    4. Adjusting the layers and creating a track matte
    5. Animating the shadows
    6. Adding a lens flare effect
    7. Animating the clock
    8. Retiming the composition
  • Working with masks
    1. Creating a mask with the pen tool
    2. Editing a mask
    3. Feathering the edges of a mask
    4. Replacing the content of the mask
    5. Adding a reflection
    6. Creating a vignette
    7. Adjusting the color
  • Distorting objects with the puppet tools
    1. About the puppet tools
    2. Adding deform pins
    3. Defining areas of overlap
    4. Stiffening an area
    5. Animating pin positions
    6. Recording animation
  • Using the roto brush tool
    1. About rotoscoping
    2. Getting started
    3. Creating a segmentation boundary
    4. Fine-tuning the matte
    5. Creating a transition from the full clip
    6. To the foreground
    7. Creating the logo
    8. Animating text
    9. Adding a background image
    10. Adding audio
  • Performing color correction
    1. Getting started
    2. Adjusting color balance
    3. Replacing the background
    4. Removing unwanted elements
    5. Correcting a range of colors
    6. Warming colors with the photo filter effect
  • Building 3d objects
    1. Building a 3d object
    2. Working with a null object
    3. Working with 3d text
    4. Creating a backdrop for 3d animation
    5. Nesting a 3d composition
    6. Adding a camera
    7. Completing the scene
  • Using 3d features
    1. Animating 3d objects
    2. Adding reflections to 3d objects
    3. Animating a camera
    4. Adjusting layer timing
    5. Using 3d lights
    6. Adding effects
    7. Adding motion blur
  • Working with element plugin
  • Advanced editing techniques
    1. Using motion stabilization
    2. Using single-point motion tracking
    3. Using multipoint tracking
    4. Creating a particle simulation
    5. Retiming playback using the timewarp effect
  • Rendering and outputting
    1. Creating templates for the rendering process
    2. Creating templates for output modules
    3. Exporting to different output media

cinema 4d for motion:

  • Getting to know cinema 4d
    1. Before we begin
    2. Understanding 3d space
    3. Main menu and command palettes
    4. Viewport
    5. Render options
    6. Objects and attributes manager
    7. Points, edges, faces, and editable objects
    8. Materials manager
    9. Time for action – customizing the interface
    10. Hidden menus – m and v
    11. Putting it all together – our project
  • Modeling part 1: edges, faces, and point
    1. Before we begin
    2. Beginning with primitives
    3. Time for action – creating a desk
    4. Time for action – setting up an environment
    5. Polygon-level control
    6. Time for action – extruding polygons
  • Modeling part 1: splines, nurbs, deformers, and boole
    1. Understanding nurbs objects
    2. Exploring the spline menu
    3. Time for action – creating and importing a spline
    4. Time for action – creating a vase
    5. Time for action – creating a chair
    6. Hypernurbs modeling
    7. Time for action – using hypernurbs objects
  • Materials and shaders
    1. Understanding materials
    2. Understanding material channels
    3. Time for action – texturing our environment
    4. Shaders
    5. Time for action – additional textures
  • Lighting and rendering
    1. Exploring light settings
    2. Render settings
    3. Time for action – placing accurate lighting
  • Animation
    1. Animation – key terms and how it works
    2. Time for action – timeline animation
    3. Animatable properties
    4. How to plan your animation
    5. Render settings
  • Mograph techniques
    1. Cloner objects
    2. Effectors
    3. Time for action – creating organic shapes with metaball and cloners
    4. Time for action – rigid body tags
    5. Motext objects
    6. Time for action – tracer objects
  • an overview of additional tool
    1. Time for action – hair
    2. Time for action – hair materials without hair objects
    3. Sketch and toon
    4. Time for action – placing accurate lighting
    5. Time for action – global settings and materials
    6. Cloth
    7. Time for action – creating a cloth object
  • optimizing your workflow
    1. Before we begin
    2. Xrefs
    3. Time for action – creating xrefs
    4. Understanding the importance of compositin
    5. Time for action – modeling for compositing
    6. Time for action – compositing tags
    7. Render settings for compositing and multipass
    8. Time for action – compositing with adobe after effects

Premiere Pro For Motion
Audition For Motion
Project 1
Project 2
Project 3